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A Fast, Small-Radius GPU Median Filter. McGuire. ShaderX6 February 2008
We build a very fast median filter for today's GPUs, and explain how to port it to future GPUs and other data-parallel processors like DSPs and CPUs with vector instructions (e.g., MMX, SIMD). Our technique is inherently fast because it is designed with ideal characteristics for streaming parallel architectures. On a GeForce 8800 or comparable GPU, this optimized filter can process multiple 4096x4096 video sequences at over 100 fps, surpassing the previous best published method by a factor of 4 on a GPU and running hundreds of times faster than Photoshop.
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