These are a copy of the slides from the "End of the GPU Roadmap" keynote talk by Tim Sweeney, CEO, Founder, and Technical Director of Epic Games, at High Performance Graphics 2009. In the talk Sweeney speculates on the rise of a new graphics pipeline based on Reyes micropolygon rasterization, software transactional memory, and purely functional (i.e., no mutation) shaders.

TimHPG2009.pdf (1.7 MB)

@misc{SweeneyHPG2009Talk,
  title = "The End of the GPU Roadmap",
  author = "Tim Sweeney",
  year = "2009",
  month = "August",
  day = "3",
  location = "New Orleans, LA",
  url = "http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf"
}