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COURSE: Description Project Honor Code Games Reading & Assignments Resources OTHER: Williams College CS Dept Graphics @ Williams
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Description: What makes a game fun? How are new games designed? How do games affect society? Games are cultural artifacts like films, paintings, and songs. They are also mathematical machines with implications in areas as diverse as biology, economics, warfare, dating, and traffic planning. Additional course work will include playing a large number of board, computer, card, and role-playing games for appreciation and analysis. These will include titles like Scrabble, Tetris, Settlers of Catan, Mario Kart, DDR, Go, The Sims, and Guitar Hero. Game development is cross-disciplinary and non-computer science majors are encouraged to enroll. No previous computer or gaming experience is required. Format: Regular short analysis of assigned games. Work on game studio project both in and outside of class. Fee: $100 Materials fee Prerequisites: No previous computer or gaming experience is required. Groups will need members with different skills, including: art, storytelling, stat/math analysis, creativity, leadership, technical writing, and drama. Attendance: You must attend at least 90% of class meetings to receive a passing grade. This course depends on group projects and discussion; I expect e-mail from you the night before if you will be absent due to illness or another emergency so that I can plan around your absence. Bonus: 10% discount at the Where'd You Get That store on Spring St., access to the science library games collection.
For the project, choose a group of up to five people. Your goal is create an innovative new game using an abbreviated version of the process used by professional video game developers. Your game will not be a video game, however, because that requires person-years of software and art development. Instead your game will be some form of board or card game. I encourage you to be creative with gameplay and format. Boundary-pushing inspirations that would have been great project ideas include:
You will design your game by creating a design document through a series of exercises like a proposal (which must be approved by me, acting as your publisher), concept art drawing, thematic brainstorming, story writing, and gameplay analysis. The analysis process involves using probability and calculus to estimate values like how long the average game will take and the relative merit of different strategies. It is a good idea to recruit a team member with those skills. As the design document and prototypes of the game evolve, you'll run multiple playtests and alter the design accordingly. By the end of the course, you must create at least two playable copies of your game, including storage boxes and rules. One copy of your game and design document will be archived for future courses. Your team keeps the other copy. Honor Code This course uses expensive popular culture materials that are easily subject to accidental loss and damage as well as intentional theft and vandalism. The course is possible only because of the high degree of trust that I have for Williams students to maintain the materials. In accordance with that trust, I expect you to uphold the honor code in two specific ways:
The games and construction materials used in course are drawn from my personal collection, the Graphics Lab collection, and the College's resources. In this course you are undertaking a serious (although hopefully enjoyable!) study of these games and should treat them with as much respect as any other special library collection. Keep the games safe from lost pieces, spilled drinks, sticky fingers, torn pages, and damaged box art. Be aware that many games cannot be used if any of the pieces are lost. This makes it essential that you inventory the playing pieces before returning the games to the library. Finally, some of the games are out of print and may be irreplaceable if lost or damaged. Games Every class session you'll submit either 2-page summaries or analyses of games that you have played for at least four hours. The proposal is written as if you had just thought up the game and were pitching it to your team. It has the same format as the proposal that you will write and refine for your own original game. The analysis explains how a game mechanism (e.g., the '7' rule in Settlers of Catan) affects gameplay. This could be, for example, a mathematical analysis of the optimality of a formula or constant, a dramatic analysis of a specific scene, or a psychological analysis of the setting elements. In all cases you should strive analyze as focussed an aspect as possible and treat it rigorously--this is what will develop your critical appreciation of games. You may use any commercial games that you like for your assignments. The following games are specifically available to you on campus. I recommend the games on this list because they are innovative, historically important, or the best in their class. The "Location" column indicates where you can find the game. "Schow" means on reserve in the library; "Kilis" means installed on the Windows XP machine in the 3rd floor CS lab; "Lab" means in the Graphics Lab, by appointment with me. "Web" games and downloads are linked; most are bookmarked under FireFox on Kilis as well. Read about a game online at boardgamegeek.com or Wikipedia before checking it out from reserve so that you can arrange ahead of time with a group of friends to play with you. Subject to time constraints, Science Librarian Jodi Psoter has volunteered to join in on multiplayer games in the library. You can play games in the library or take them elsewhere. There are three Nintendo DS Lite handheld consoles at Schow for you to check out on 24-hour reserve. These can play DS and GBA games. You should use the DS for only three days total during the course (you can use your own DS or GBA with the provided games to avoid this restriction.)
Resources Available from the Library:
Online:
Opportunities
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