Game Design Studio

COURSE:

Description

Project

Honor Code

Games

Reading & Assignments

Resources


OTHER:

Williams College

CS Dept

Graphics @ Williams


Description

Instructor: McGuire Time: MWF 10am-12pm Location: Spencer 319 & Seminar Room Course Number: CSCI W012 (2007)

Description: What makes a game fun? How are new games designed? How do games affect society? Games are cultural artifacts like films, paintings, and songs. They are also mathematical machines with implications in areas as diverse as biology, economics, warfare, dating, and traffic planning.

This course explores the art and formal theory of professional game development through readings, in-class discussions, regular game analysis assignments, and a major project. For the project, you will work in a self-selected group to create and polish a complete and playable new game (using both craft materials and computers) following the principles discussed in class.

Additional course work will include playing a large number of board, computer, card, and role-playing games for appreciation and analysis. These will include titles like Scrabble, Tetris, Settlers of Catan, Mario Kart, DDR, Go, The Sims, and Guitar Hero. Game development is cross-disciplinary and non-computer science majors are encouraged to enroll. No previous computer or gaming experience is required.

Format: Regular short analysis of assigned games. Work on game studio project both in and outside of class.

Fee: $100 Materials fee

Prerequisites: No previous computer or gaming experience is required. Groups will need members with different skills, including: art, storytelling, stat/math analysis, creativity, leadership, technical writing, and drama.

Attendance: You must attend at least 90% of class meetings to receive a passing grade. This course depends on group projects and discussion; I expect e-mail from you the night before if you will be absent due to illness or another emergency so that I can plan around your absence.

Bonus: 10% discount at the Where'd You Get That store on Spring St., access to the science library games collection.




Project

For the project, choose a group of up to five people. Your goal is create an innovative new game using an abbreviated version of the process used by professional video game developers. Your game will not be a video game, however, because that requires person-years of software and art development. Instead your game will be some form of board or card game. I encourage you to be creative with gameplay and format. Boundary-pushing inspirations that would have been great project ideas include:

  • - Pit, a real-time card game;
  • - Pictionary, a game with drawing as a mechanic;
  • - The Beast, an alternate reality game that dared players to really believe;
  • - Fluxx, a card game where every play changes the rules;
  • - board games Carcassonne and Shadows Over Camelot, in which you must cooperate to compete; and
  • - Choose Your Own Wiki, a (brilliant but not too successful) progression game that grows the more it is played.

Your game should leverage the strengths of your team members. You may design your game entirely using the craft materials like pawns, grids, dice, and play money that are provided. Or, you may want to fashion your own playing pieces. If your team has programming or web development skills, you may incorporate custom software and web pages into your game as long as the implementation process doesn't overwhelm the design process or become so cumbersome that you can't easily make changes after playtests. If your team has artists, leverage their abilities to make the game beautiful. If there are writers, create an intricate backstory. Better yet, figure out how to make art or writing (or music!) central to the actual gameplay.

You will design your game by creating a design document through a series of exercises like a proposal (which must be approved by me, acting as your publisher), concept art drawing, thematic brainstorming, story writing, and gameplay analysis. The analysis process involves using probability and calculus to estimate values like how long the average game will take and the relative merit of different strategies. It is a good idea to recruit a team member with those skills. As the design document and prototypes of the game evolve, you'll run multiple playtests and alter the design accordingly.

By the end of the course, you must create at least two playable copies of your game, including storage boxes and rules. One copy of your game and design document will be archived for future courses. Your team keeps the other copy.





Honor Code

This course uses expensive popular culture materials that are easily subject to accidental loss and damage as well as intentional theft and vandalism. The course is possible only because of the high degree of trust that I have for Williams students to maintain the materials. In accordance with that trust, I expect you to uphold the honor code in two specific ways:

  1. 1. Ensure that all work you submit is your own (or that of your team).
  2. 2. Preserve the gaming materials.

The games and construction materials used in course are drawn from my personal collection, the Graphics Lab collection, and the College's resources. In this course you are undertaking a serious (although hopefully enjoyable!) study of these games and should treat them with as much respect as any other special library collection. Keep the games safe from lost pieces, spilled drinks, sticky fingers, torn pages, and damaged box art.

Be aware that many games cannot be used if any of the pieces are lost. This makes it essential that you inventory the playing pieces before returning the games to the library. Finally, some of the games are out of print and may be irreplaceable if lost or damaged.





Games

Every class session you'll submit either 2-page summaries or analyses of games that you have played for at least four hours. The proposal is written as if you had just thought up the game and were pitching it to your team. It has the same format as the proposal that you will write and refine for your own original game. The analysis explains how a game mechanism (e.g., the '7' rule in Settlers of Catan) affects gameplay. This could be, for example, a mathematical analysis of the optimality of a formula or constant, a dramatic analysis of a specific scene, or a psychological analysis of the setting elements. In all cases you should strive analyze as focussed an aspect as possible and treat it rigorously--this is what will develop your critical appreciation of games.

You may use any commercial games that you like for your assignments. The following games are specifically available to you on campus. I recommend the games on this list because they are innovative, historically important, or the best in their class.

The "Location" column indicates where you can find the game. "Schow" means on reserve in the library; "Kilis" means installed on the Windows XP machine in the 3rd floor CS lab; "Lab" means in the Graphics Lab, by appointment with me. "Web" games and downloads are linked; most are bookmarked under FireFox on Kilis as well.

Read about a game online at boardgamegeek.com or Wikipedia before checking it out from reserve so that you can arrange ahead of time with a group of friends to play with you. Subject to time constraints, Science Librarian Jodi Psoter has volunteered to join in on multiplayer games in the library. You can play games in the library or take them elsewhere.

There are three Nintendo DS Lite handheld consoles at Schow for you to check out on 24-hour reserve. These can play DS and GBA games. You should use the DS for only three days total during the course (you can use your own DS or GBA with the provided games to avoid this restriction.)

LocationTitleDeveloper | PublisherYearMedium
DemoDrodManifesto2005Win, Linux, Mac
DemoCloudManifesto2005Win
DemoGishManifesto2005Win, Linux, Mac
DemoWikReflexive2005Win
DemoDefcon DemoIntroversion2006Win
DownloadSuper Columbine Massacre RPG!Danny Ledonne2005Win
DemoUT2004Epic2004Win, Linux, Mac
DemoHaloMicrosoftWin
DemoBattleField 2142Dice2006Win
DemoAge of Empires 3Ensemble | Microsoft2006Win
DemoRise of LegendsBig Huge Games | Microsoft2006Win
DemoZoo Tycoon: Marine Mania & Dinosaur DigsMicrosoft2006Win
DemoAge of Empires 2Ensemble | Microsoft Win
DemoToySight GoldStrange Flavour2004Mac
DownloadSubway ShuffleBob Hearn2005Mac
DownloadFacade 1.1Procedural Arts2005Win, Mac
DemoBookworm AdventuresPopCap2006PC
KilisAge of Empires 3Ensemble | Microsoft Win
KilisRise of NationsMicrosoft Win
KilisFacade 1.1Procedural Arts2005Win
KilisTitan QuestTHQ | Ironlore2006Win
KilisDreamfall2006Win
LabGuitar Hero 2Harmonix | RedOctane2006PS2, Xbox360
LabGuitar HeroHarmonix | RedOctane2006PS2, Xbox360
LabKaraoke Revolution PartyHarmonix | Konami2005PS2, Xbox
LabBurnout 3EA2005PS2
LabIndigo ProphecyQuantic Dream2006PS2
LabKingdom HeartsSquare | NintendoPS2
LabShadow of the CollosusNintendoPS2
LabOkamiPS2
Web
(Accounts created
as requested)
Mystery at Mansfield ManorSR Entertainment, Inc2006Web
WebZoo Keeper (Clone)RobotFlash
WebOrsinal: Morning Sunshine CollectionFerry Halim2001Flash
WebPac Man (Clone)Flash
WebRingsNinja Kiwi2006Flash
WebThe Adventures of Fancy Pants ManBrad Borne/ArmorGames | Ninja Kiwi2006Flash
WebVarious Ninja Kiwi GamesNinja Kiwi2006Flash
WebLine Rider2006Flash
WebScribble2006Flash
WebTelescope GameDyson2006Flash
SchowNew Super Mario Bros.Nintendo2006DS
SchowNintendogsNintendo2005DS
SchowAnimal Crossing: Wild WorldNintendo2006DS
SchowMetroid Zero MissionNintendo GBA
SchowSuper Mario KartNintendo GBA
SchowAdvance Wars 2Nintendo GBA
SchowGunstar Super HeroesSega GBA
SchowMeteosNintendo2006DS
SchowMario Kart DSNintendo2005DS
SchowSuperSprintNintendoGBA
SchowSpy HunterNintendoGBA
SchowCYOA1: The Cave of TimePackard | Chooseco/Bantam1979Book
SchowCYOA7: The Third Planet from AltairPackard | Chooseco/Bantam1979Book
SchowCYOA17: The Race ForeverMontgomery | Chooseco/Bantam1983Book
SchowCYOA44: The Mystery of Ura SenkeGilligan | Chooseco/Bantam1985Book
SchowCYOA130: You are MicroscopicPackard | Chooseco/Bantam1992Book
Chess Board
Go Board
SchowCarteganaLeo Colovini | Rio Grande Games2002Board
SchowTipoverThinkfun2006Puzzle
SchowRush HourThinkfunPuzzle
SchowEquateConceptual Math MediaBoard
SchowBop It Extreme 2Toy
Pente Board
SchowCarcassonneKlaus-Jürgen Wrede | Rio Grande Games2000Tile
SchowThrough the DesertKlaus-Jürgen Wrede | Rio Grande GamesBoard
SchowElixirRodriguez & Leygonie | Mayfair Games2000Card
SchowMunchkin Bites!Steve Jackson GamesCard
Shadows Over CamelotLaget & Cathala | Days of Wonder2005Board
SchowRoboRallyWizards of the Coast1995Board
SchowPit Card
SchowSettlers of CatanRio Grande Board
SchowYinsh Board
SchowApples to ApplesOsterhaus & Kirby|Pegasus Psess1999Card





Resources

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Opportunities