Colored Stochastic Shadow Maps


in Proceedings of the ACM Symposium on Interactive 3D Graphics and Games 2011 (I3D'11)


Morgan McGuire, Williams College and NVIDIA Research
Eric Enderton, NVIDIA Research

Paper (PDF)
Presentation Slides (PDF)
Images
Result Video
Abstract
BibTex
CSSM2 Shader Source Code
Data
Acknowledgments

McGuire and Enderton, Colored Stochastic Shadow Maps, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games 2011 (I3D'11), February, 2011. [Local PDF] [NVIDIA PDF]


McGuire, Hardware-Accelerated Colored Stochastic Shadow Maps, Technical Report NVR-2010-003,NVIDIA Corporation, Santa Clara, CA, 2010 (Local PDF) (NVIDIA PDF)

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Abstract

This paper extends the stochastic transparency algorithm that models partial coverage to also model wavelength-varying transmission. It then applies this to the problem of casting shadows between any combination of opaque, colored transmissive, and partially covered (i.e., α-matted) surfaces in a manner compatible with existing hardware shadow mapping techniques. Colored Stochastic Shadow Maps have a similar resolution and performance profile to traditional shadow maps, however they require a wider filter in colored areas to reduce hue variation.

Result Video

Images

Data

The publically available scenes used for generating results are from the following sources:

BibTex


@article{McGuire11CSSM,
  author = {Morgan Mc{G}uire and Eric Enderton},
  title = {Colored Stochastic Shadow Maps},
  month = {February},
  year = {2011},
  day = {20},
  booktitle = {Proceedings of the ACM Symposium on Interactive 3D Graphics and Games},
  location = {San Francisco, CA},
  url = {http://research.nvidia.com/publication/colored-stochastic-shadow-maps}
}

@techreport{McGuire10CSSM-tr,
 author = {Morgan Mc{G}uire},
 institution = {NVIDIA Corporation},
 title = {Hardware-Accelerated Colored Stochastic Shadow Maps},
 year = {2010},
 month = {May},
 number = {NVR-2010-003},
 day = {5},
 address = {Santa Clara, CA},
 url = {http://graphics.cs.williams.edu/papers/CSSM/}
 }