Dynamic humanoid balance through inertial control

in IEEE-RAS 7th International Conference on Humanoid Robots

Odest Chadwicke Jenkins, Brown University
Pawel Wrotek, Electronic Arts
Morgan McGuire, Williams College

Paper (PDF) Abstract

This paper is a refinement for the robotics community of our previous video game work on Dynamo.


Physical humanoids often require the ability to main- tain upright balance while performing various tasks involv- ing locomotion and environmental interaction. Such balance requirements have been difficult to maintain with traditional approaches to articulated motion control. We claim that these difficulties are significantly due the use of parent-space in stan- dard proportional-derivative (PD) servoing, typically requiring highly sophisticated decision making policies to function while maintaining balance. Using inspiration from inverted pendulum robots, we address humanoid balance control through a world- space servoing model. Our model retains the same basic form as the PD-servo, but uses inertial/accelerometer measurements rather potentiometer-like sensing. Our humanoids are able to functionally balance, locomote, and recover without sophisti- cated decision making. We demonstrate the efficacy of our approach through simulation experiments involving locomotion, user interaction, ballistic motion, uneven terrain, and dramatic disturbances.


 author = {Odest Chadwicke Jenkins and Pawel Wrotek and Morgan Mc{G}uire},
 title = {Dynamic humanoid balance through inertial control},
 booktitle = {IEEE-RAS 7th International Conference on Humanoid Robots (Humanoids 2007)},
 year = {2007},
 location = {Pittsburgh, PA},
 publisher = {IEEE}