Extended TimeWarp Latency Compensation for Virtual Reality


Poster at I3D'16

Dan Evangelakos, NVIDIA and Williams College
Michael Mara, NVIDIA and Stanford University

Abstract
Extended Abstract (581 kB PDF)
Poster (820 kB PDF)
BibTex

Abstract

We evaluated the rotation-only TimeWarp algorithm as described in Oculus's public materials, and novel some extensions to translation and animation warping by incorporating depth and motion vectors. We evaluated the visual results of applying these warping solutions on scenes in which the subject and scene were moving.

BibTex


@inproceedings{evangelakos2016timewarp,
  author = {Dan Evangelakos and Michael Mara}
  title = {Extended TimeWarp Latency Compensation for Virtual Reality},
  month = {February},
  booktitle = {poster at I3D 2016},
  day = {28},
  year = {2016},
  url = {http://graphics.cs.williams.edu/papers/TimeWarpI3D16}
}