Single-pass Shadow Volumes for Arbitrary Meshes

Poster presented at ACM SIGGRAPH 2007.

Morgan McGuire, Williams College

Poster Abstract (PDF)
Poster (PDF)
Abstract
BibTex

Abstract

We introduce a new method for rendering shadow volumes of arbitrary meshes as fast as those of specially prepared models, i.e., with a single pass over the shadow geometry. We use only unsigned 8- or 16-bit formats, which are supported on all major video-game console and workstation GPUs.

BibTex


@inproceedings{mcguire2007shadow,
 author = {Morgan Mc{G}uire},
 title = {Single-pass shadow volumes for arbitrary meshes},
 booktitle = {SIGGRAPH '07: ACM SIGGRAPH 2007 posters},
 year = {2007},
 pages = {177},
 location = {San Diego, California},
 doi = {http://doi.acm.org/10.1145/1280720.1280912},
 publisher = {ACM},
 address = {New York, NY, USA},
 }